Manufacturers: GallopingMajor, Northstar, WargamesFoundry
FrontRank, RedoubtEnterprises, WarlordGames and also PerryMiniatures
Scale: 28mm
Hi,
because we like the rules of "LionRampant" so much we decided to give some more trials to the other rules written by Daniel Mersey.
One of them are the rules called "Rebels and Patriots". This is co-written by Michael Leck aka "Dalauppror". You should check out his blog if you haven´t heard about him yet.
https://dalauppror.blogspot.com/
Daniel Mersey and Michael Leck also wrote "The Pikeman´s Lament" that is another ruleset we want to check in future.
Concerning "Rebels and Patriots" we have already played about two or three games some years ago and due to other things we forgot about the rules. But yesterday Franz and I gave this ruleset another chance and we have been very excited about it.
The ruleset is written for quick skirmish games and covers the conflicts in Northern America. It contains a campaign system and a good number of scenarios.We chose to play a game of FrenchIndianWar using the scenario "A" within the book. We used the army lists for the British and the French armies concerning the FIW in the book. But as we wanted to know about the effects of artillery we also gave each force a unit of medium artillery.
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The scenario itself |
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My interpretation of the terrain for this scenario. |
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The Army list for the British force. |
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The first British Line Infantry. (NorthstarMiniatures and the one in the second line left is RedoubtEnterprises) |
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The second British Line Infantry. (Figures by GallopingMajor) |
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And the third unit of British Line Infantry. (Again figures by GallopingMajor) |
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A unit of British Light Infantry using some Roger´s Rangers made by NorthstarMiniatures. |
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The British Shock Infantry using a mounted officer as the force´s leader. A mixture of NorthstarMiniatures and WargamesFoundry.
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Finally the additional unit of British artillery. (FrontRankMiniatures)
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The French force. |
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The first unit of French Light Infantry containing the leader of the whole army. (Figures WarlordGames) |
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The second unit of French Light Infantry. (A mixture of NorthstarMiniatures and GallopingMajor) |
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The French unit of Skirmishers (I am not sure about if they are NorthstarMiniatures) |
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A large and aggressive unit of 18 Hurons. (A mixture of different manufacturers including PerryMiniatures) |
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The French Artillery. (Again FrontRankMiniatures) |
Now
it was time for the gaming. Franz decided to play the French. After rolling dice it was clear that he had to be the attacker.
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The advance of the French attackers. |
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The British deployment. |
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First action. The French gun firing at the British force ... |
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... causes the first casualty. |
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Not a good start for King George´s soldiers. |
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In revenge a unit of British Line Infantry takes aim on the Coureur des Bois and one of the skirmishers gets lost. |
The other actions in turn one only had been movement actions. So here comes turn two. |
Starting turn two Franz again ordered his artillery to fire at the nearest unit of British Line Infantry. |
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The effect was horrible. Another three British soldiers are leaving the gaming table ... |
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... the units gets a disordered marker and has to fall back.
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The French Coureur des Bois also take aim of the already decimated British unit. |
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Another casualty ...
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... and another disordered marker and fall back. |
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The Indian warband has entered the woods. |
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An overview on the movements of both forces. |
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The second British Line Infantry using its "first fire" to shoot at the Indian warband. It causes two dead warriors. |
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Franz rolled poorly for the warbands morale ... |
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... so the warriors had to retreat getting two disorder markers. Seemed that the fortune of war found its way to the British. |
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Now the British artillery joins the fighting. |
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One French soldier has gone. |
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My attempt to rally the first British Line Infantry was a desaster. |
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They rout without having shot at all. |
Every time a unit has left the table the friendly units within 12 inch have to test for their morale. And I made a big mistake. I will have to remember for future games - if there are two units as close as in the following picture, first check the morale of the unit that is in second line. Otherwise if the unit in first line fails it could be a bad thing. If the unit can´t fall back the complete range it suffers one casualty for every inch it cannot move.
But it was a very good game. We are looking forward to do another game soon. Next time including some cavalry just to check their behaviour on the battlefield. Though the rules are meant for conflicts on the battlefields of NorthernAmerica we will test it with forces of the SevenYearsWar next time. But that´s because my collection has not enough figures for doing this with AWI or ACW. We are sure that a trial with SYW units will also be ok and give us a good game, too.
Cheers
Mike