Manufacturers: Various
Scale: 28mm
Hi,
Yesterday Christopher (aka Axebreaker) and I met for a second game of Sam Mustafa's "Maurice".
The first time we tried these rules had been in August last year and Christopher wasn't as convinced as I suspected of the game's mechanism.
As I'm a great fan of the period of the SevenYearsWar I was pleased to hear that Christopher wanted to give the gaming rules a second try.
The result was that we had a lot of fun and ran a very close game that had all a wargamer could wish.
Luck changed sides at different phases and the victory was won by the last possible action.
Christopher and I had been caught by the game and soon will try a third one.
Here are some pictures of our game with some comments.
Enjoy them. :)
Please notify that we don´t have as many units as we should do to create an Austrian army and a French one.
We just added some more units from our AWI-collection to build up larger armies on both sides.
Please take the armies as imagination armies. ;)
| A view on the left flank of Christopher´s army. He played the defender and had to hold the tower which was the objective the attackers had to get under control. |
| Christopher´s right flank covered by a Regiment of dragoons (that still needs three riders to be painted - grrrr) and two regiments of infantry. |
| Again Christopher´s right flank. |
| The defender´s centre - part one. |
| The defender´s centre - part two. |
| The tower between the left flank and the left part of the centre. |
| I decided to attack with almost all forces quite straight on. |
| The whole setup of the wargaming table. |
| The setup once more from the other side. |
| A look at the defender´s front. |
| The attacker started the battle by bombardement... |
| ...which caused a disruption point on a French unit. |
| Now Christopher opened fire with his artillery and also caused one disruption point on one of my infantry units. |
| As I had a good card on my hand I changed formation of my cavalry and got into a brilliant position to attack Christopher´s dragoons. |
| CHARGE !!! |
| But my hussars had been to near to the two infantry units which immediately wheeled and opened fire. |
| Though the hussars tried to move backwards they had been followed by Christopher´s infantry and got some more disruption points. |
| Meanwhile I started to move all of my infantry placed in the centre towards the enemy. |
| The hussars got lost - The firepower of Christopher´s infantry was just too strong. After a dice roll I also had to reduce my army morale from 12 to 9. |
| My centre now concentrated on the object of the game and tried to throw back the defender. |
| Christopher just reacted with a bloody bombardement by artillery. |
| The artillery taking the attackers under fire. |
| This was the first of a lot of volley phases. |
| As you can see on this picture the muskets had been used very often. |
| Our first combat fight. |
| Christopher´s left flank in danger. |
| The melee enabled me to kill one of Christopher´s artillery pieces but also caused a lot of disruption points I had to rally. |
| A second volley phase. |
| After this volley phase I had to replace one of my infantry units. |
| For I wanted to get the tower under control I tried to throw back Christopher´s left flank. |
| And my troops had been lucky... |
| Another volley phase - this time without smoke markers (sorry). |
| And again a good result for the defender. I just lost one more infantry unit. |
| But my troops showed good morale and managed to kill an opposing infantry unit by volley fire ... |
| Christopher decided to rally his troops. |
| His choice had been very wise because he now had the chance to charge my disrupted troops with his fresher units. |
| Christopher´s infantry took my unit under very strong fire. |
| This was the last volley´s result. The whole unit was blown up. |
| A very good game which was a close run. Thank you Christopher. I enjoyed it very much. :) |
Cheers
Mike












